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ALPHANUMERIC PUZZLES

                          Created by                          

Alan Bostock

                                           

Alan-Bostock@Alphanumeric.me.uk

 

 

 

   Solving TIPS & HINTS     

 

Remember that every letter MUST have a different value, so if you have already

found beyond doubt that O=19 then NO OTHER LETTER CAN TAKE THAT VALUE.

 

NO LETTER CAN HAVE A VALUE  > 26

 

Letter values can be  ONE or TWO digit values.

(that is the hardest part to grasp with Alphanumeric Puzzles)

 

Until the values  1  and 2  have been assigned, you will find that

You often need to hold onto alternative values for letters.

Eg.  It may be that for a while know that a letter

Has a value  1 OR 12 ,  or,   2 OR 23 etc

These alternatives are crucial components to hang onto until it can

be proved which value is correct beyond doubt.

A correct letter value ALWAYS becomes obvious in the end.

 

Progress is made by always carefully selecting the next BEST word:

Usually a word with the  most already established letters-values included.

 

Each puzzle starts tough, and gradually gets easier as letter values are established,

and as unsolved grid-space becomes more scarce.

 

You will know if you have solved each puzzle correctly,

but if you have any problems, or wish to contact Alan for a grid solution.

Alan-Bostock@Alphanumeric.me.uk

 

Happy    Solving